About The Course:-
ndroid is a software compilation for mobile devices that includes an operating system, middleware and key applications. This course introduces you to the design and implementation of Android applications for mobile devices. Assuming the basic knowledge of Java Learner will learn skills for creating and deploying Android applications, with particular emphasis on software engineering topics including software architecture, software process, usability, and deployment.
Pre-requisites for this training
Moderate knowledge on OOPS and Java is essential.
This course is designed for providing essential skills and experiences to the students in developing applications on mobile platform. The hands-on training is effective for beginners and experienced developers for practical Android Code Application.
After completing the course you will be able to:
• Build and deploy your own Android application.
• Understand the operation of the application, application lifecycle, configuration files, intents, and activities.
• Get a better understanding of the UI – components, layouts, event handling, and screen orientation.
• Develop a working knowledge of the custom UI elements and positioning.
• Gain an in-depth understanding of broadcast receivers and services.
• Understand the networking capabilities such as JAVA Sockets, JAVA XML and JSON are taught.
Introduction to Android
o A little Background about mobile technologies, Overview of Android – An Open Platform for Mobile development, Open Handset Alliance, What does Android run On – Android Internals?, Why to use Android for mobile development?
Developing for Android: My First Android Application
o How to setup Android Development Environment, Android development Framework – Android-SDK, Eclipse, Emulators – What is an Emulator / Android AVD, Creating & setting up custom Android emulator, Android Project Framework
Android Activities and UI Design
o Understanding Intent, Activity, Activity Lifecycle and Manifest, Creating Application and new Activities, Expressions and Flow control, Android Manifest, Simple UI -Layouts and Layout properties: Fundamental Android UI Design, Introducing Layouts, Creating new Layouts, Drawable Resources, Resolution and density independence (px,dip,dp,sip,sp); XML Introduction to GUI objects viz: Push Button, Text / Labels, EditText, ToggleButton, WeightSum, Padding, Layout Weight
Advanced UI Programming
o Event driven Programming in Android (Text Edit, Button clicked etc.), Creating a splash screen Event driven, Programming in Android, Android Activity Lifecycle, Creating threads for gaming requirement, Understanding the Exception handler
Toast, Menu, Dialog, List and Adapters
o What is Menu?, Custom Vs. System Menus, Creating and Using Handset menu Button (Hardware), What are Android Themes. What is Dialog? How to create an Alter Dialog?, What is Toast in Android?, List & Adapters, Manifest.xml File Update
Multimedia Programming using Android
o Multimedia audio formats – Creating and Playing, Multimedia audio formats – Kill / Releasing (Memory Management), How to associate audio in any application, How to associate video playback with an event
Database – SQLite
o IntroducingSQLite, SQLiteOpenHelper and creating a database, Opening and closing a database, Working with cursors Inserts, updates, and deletes
Location Based Services and Google Maps
o Using Location Based Services, Working with Google Maps, Notifications, Notification Manager, Pending Intent, Notifications (Show and Cancel)
How to develop your own custom made Web browser
o How to use WebView object in XML, Permission for using the Internet, Methods for associated with ‘Go’, ‘Back’, ‘Forward’ etc.
Android Development using other Tools
o Other ways to Develop Android Applications Graphics, Game development using Adobe CS5.5 Flash, How to render .apk file from Adobe Flash, Testing and Debugging Android Application, Role and Use of Dalvik Debug Monitor Server (DDMS), How to debug android application, Use of Step Filters, Breakpoints, Suspend and Resume, How to use LogCat (Verbose, Debug, Info, Warn, Error, Assert), Use of Perspectives